![]() Between these characters and the ability to build new tools for Sackboy, LittleBigPlanet more than ever gives the user the sensation that anything can be built within the game, and licensed DLC that ranges from Marvel and DC properties all the way through Sony’s library of Metal Gear Solid, Infamous, and Oddworld characters only reinforces that idea. Those with fond memories of the animal companions in Donkey Kong Country, particularly Squawks, will enjoy flapping around as the avian Swoop.įinally, there’s the two-formed Toggle, who can either embiggen himself to crash through objects or shrink himself down to squeeze into tight places, and there are plenty of physics-based puzzles that revolve around this magical redistribution of mass. ![]() Fans of Sonic the Hedgehog will feel right at home with Oddsock, a speedy dog-shaped sack creature that can run up and around curved loops and perform wall jumps. It also makes a fundamental shift for developers by adding three new characters, each with their own unique style of gameplay, and by “stitching” multiple levels together into larger hub worlds, for a more immersive experience. So go ahead and break the world down: You earned it.ĭespite the backward compatibility, which allows you to import all your hard-won (or purchased) objects from the previous two entries, LittleBigPlanet 3 does more than merely upgrade the graphics-pushing the boundary of layers, for instance, from three to 16. Completing levels and collecting the bubbles scattered within earns you the same materials, stickers, devices, and tools that were used by Sumo Digital to develop that stage. There are even two new modes, the Popit Puzzle Academy and Contraption Challenge, which bridge the gap between building a level from scratch and exploring someone else’s. There’s a solid-and surprisingly challenging-platformer at the heart of the franchise, but it’s mainly there to remind and redirect players of and to the Create mode. LittleBigPlanet 3, on the other hand, wants you to break things. In the real world, “you break it, you bought it” is a terrifying concept, one that causes parents to clutch their children, terrified at the thought of an unchecked imagination.
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